template wizardry resulting in a mono version of SVFilter for synth use

master
zetaPRIME 2022-03-23 01:32:07 -04:00
parent acbca4ae0b
commit a28d6e48b6
3 changed files with 35 additions and 20 deletions

4
notes
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@ -35,9 +35,7 @@ TODO {
about-license info
}
- fix overrun-by-1 on sample preview
templatize svfilter and have mono version for synth use
- templatize svfilter and have mono version for synth use
revert-to-saved menu action

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@ -4,10 +4,15 @@
#include "audio/audioengine.h"
using Xybrid::NodeLib::SVFilter;
using Xybrid::NodeLib::GenericSVFilter;
using Xybrid::Data::AudioFrame;
using namespace Xybrid::Audio;
void SVFilter::process(AudioFrame in, double cutoff, double resonance, int ovs) {
template class Xybrid::NodeLib::GenericSVFilter<AudioFrame>;
template class Xybrid::NodeLib::GenericSVFilter<double>;
template<typename DT>
void GenericSVFilter<DT>::process(DT in, double cutoff, double resonance, int ovs) {
if (ovs <= 0) return;
cutoff = std::max(cutoff, 1.0);
resonance = std::max(resonance, 0.01);

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@ -7,32 +7,44 @@
namespace Xybrid::NodeLib {
/// 12db Chamberlin State Variable Filter
class SVFilter {
//
template<typename DT> class GenericSVFilter {
public:
/// Default oversampling level. Enough to mostly eliminate artifacting at high cutoff.
static const constexpr int DEFAULT_OVERSAMP = 3;
Data::AudioFrame low = 0.0;
Data::AudioFrame high = 0.0;
Data::AudioFrame band = 0.0;
Data::AudioFrame notch = 0.0;
DT low = 0.0;
DT high = 0.0;
DT band = 0.0;
DT notch = 0.0;
SVFilter() = default;
~SVFilter() = default;
GenericSVFilter() = default;
~GenericSVFilter() = default;
// nothing used here should care about taking the raw approach
inline SVFilter(const SVFilter& o) { std::memcpy(static_cast<void*>(this), static_cast<const void*>(&o), sizeof(SVFilter)); }
inline SVFilter& operator=(const SVFilter& o) { std::memcpy(static_cast<void*>(this), static_cast<const void*>(&o), sizeof(SVFilter)); return *this; }
inline GenericSVFilter<DT>(const GenericSVFilter<DT>& o) { std::memcpy(static_cast<void*>(this), static_cast<const void*>(&o), sizeof(o)); }
inline GenericSVFilter<DT>& operator=(const GenericSVFilter<DT>& o) { std::memcpy(static_cast<void*>(this), static_cast<const void*>(&o), sizeof(o)); return *this; }
void process(Data::AudioFrame in, double cutoff, double resonance, int oversamp = DEFAULT_OVERSAMP);
void process(DT in, double cutoff, double resonance, int oversamp = DEFAULT_OVERSAMP);
inline void reset() { low = 0.0; high = 0.0; band = 0.0; notch = 0.0; }
inline void normalize(double m = 1.0) {
low = low.clamp(m);
high = high.clamp(m);
band = band.clamp(m);
notch = notch.clamp(m);
inline void normalize(double m) {
if constexpr (std::is_arithmetic_v<DT>) {
low = std::clamp(low, -m, m);
high = std::clamp(high, -m, m);
band = std::clamp(band, -m, m);
notch = std::clamp(notch, -m, m);
} else {
low = low.clamp(m);
high = high.clamp(m);
band = band.clamp(m);
notch = notch.clamp(m);
}
}
static inline double scaledResonance(double r) { return std::pow(10, r*5); }
};
/// 12db Chamberlin State Variable Filter
typedef GenericSVFilter<Data::AudioFrame> SVFilter;
/// 12db Chamberlin State Variable Filter (mono version)
typedef GenericSVFilter<double> SVFilterM;
}